Familiar Abilities
Different values: 101
=====================================
object {Familiar Abilities}
    _id : string {Familiar Abilities._id} (all different values)
    img : string {Familiar Abilities.img} (4 different values)
        'systems/pf2e/icons/actions/Passive.webp' (x89)
        'systems/pf2e/icons/default-icons/action.svg' (x9)
        'systems/pf2e/icons/actions/OneAction.webp' (x2)
        'systems/pf2e/icons/actions/TwoActions.webp' (x1)
    name : string {Familiar Abilities.name} (all different values)
    system : object {Familiar Abilities.system}
        actionType : object {Familiar Abilities.system.actionType}
            value : string {Familiar Abilities.system.actionType.value} (2 different values)
                'passive' (x95)
                'action' (x6)
        actions : object {Familiar Abilities.system.actions}
            [value] : integer {Familiar Abilities.system.actions.value} (2 different values)
                1 (x4)
                2 (x2)
        category : string {Familiar Abilities.system.category} (same value: 'familiar')
        description : object {Familiar Abilities.system.description}
            value : string {Familiar Abilities.system.description.value} (all different values)
        publication : object {Familiar Abilities.system.publication}
            license : string {Familiar Abilities.system.publication.license} (2 different values)
                'ORC' (x72)
                'OGL' (x29)
            remaster : boolean {Familiar Abilities.system.publication.remaster} (2 different values)
                True (x81)
                False (x20)
            title : string {Familiar Abilities.system.publication.title} (14 different values)
        rules : ignored (Foundry rules object) {Familiar Abilities.system.rules}
        traits : object {Familiar Abilities.system.traits}
            [rarity] : string {Familiar Abilities.system.traits.rarity} (same value: 'common')
            value : array<string> {Familiar Abilities.system.traits.value}
                Length: min=0 max=1
                Value type: string {Familiar Abilities.system.traits.value.[]} (7 different values)
                    'air' (x2)
                    'electricity' (x2)
                    'earth' (x1)
                    'fire' (x1)
                    'metal' (x1)
                    'water' (x1)
                    'wood' (x1)
        [frequency] : object {Familiar Abilities.system.frequency}
            max : integer {Familiar Abilities.system.frequency.max} (same value: 1)
            per : string {Familiar Abilities.system.frequency.per} (2 different values)
                'PT10M' (x2)
                'day' (x1)
    type : string {Familiar Abilities.type} (same value: 'action')